Wednesday, October 28

Leaving, on a jet plane.

Hey, I'm moving from Minneapolis to Boston as of tomorrow morning. I will return when I get settled/internet connected. I'm guessing that will be first week of November (no, I'm not taking a wagon east, but a lot of my stuff is following behind me) So, until then, you are in Jai's capable hands.

Don't get into too much trouble, Jai. ;)

Sunday, October 25

More Non-PvP Weekend Stuff

Yesterday I was nice, today; cruel. This is what happens when you project into your creative work. (Hint: Brother is a metaphor!)

Friday, October 23

Erfworld 2: Love is a Battlefield

In non-PvP news; I was extremely excited to read yesterday that the second volume of Erfworld is launching on October 28th and can be found here.

There will be several changes from the first book, not the least of which is that Erfworld now has it's own website, and will no longer be hosted by The Order of the Stick. The other major change is that Jamie Noguchi, the extremely talented artist who illustrated book 1 is leaving to pursue other projects. This is really too bad, his work was evocative and really created a unique setting for the Erfworld story to be told in.

However, Xin Ye has stepped in, and from what I've seen of her work so far, she should be able to ably fill Jamie's roll. Of course, the real test will be her ability to duplicate Jamie's very striking characters. As long as she can keep everybody recognizable, and maintain Erfworld's crazy surrealist style, the comic shouldn't suffer.

Rob Balder is really telling an interesting story. It is wrapped in a cotton candy setting of clever worldplay and internet memes...but it also deals with very serious philosophical issues. The main character, Parson Gotti, has been deliberating over the summer on whether it's right to use his talent for warfare when he knows it will likely cause the deaths of Erfworld's denizens. If you have a true talent for something, should you pursue it at all costs, even when it hurts others? And the oldest question of all; do the ends ever really justify the means?

Erfworld returns next Wednesday, and will update on a regular Wednesday/Saturday schedule following that. If a very original mixture of fantasy and comedy is your thing I highly recommend you check it out.

LOLBAT is Butler! Butler is Rex Roffle! Rex Roffle is LOLBAT! Continuity is for losers!

Since Kurtz probably doesn't want to hear it from me, I'll hand the floor to astute reader

Taylortails:

"I do think it's a shame that Scott chose to do the ridiculous "Lolbat as Kent" strip, since it takes away from the reveal to have Lolbat have two secret identities. Plus, frankly, the Tick did that gag better years ago."


All I want to know is what kind of hours do Rex Roffle and Butler work to pull that off!

Friday, October 16

Zombies Ghosts and Ghouls

It must be Halloween!

The last few weeks of PvP have left me in a bit of a bind comment-wise. I was not enthralled with the Bone-Burglar/Skull dynamic, but then I really enjoyed the zombie apocalypse story. Probably as much as I have enjoyed any PvP recently. The art was excellent, especially the subtle touches of zombification on Jade after she turned. The story was tightly plotted satire. It's nice to know that when Kurtz is forced to, he is able to begin and end an arc. I couldn't comment because, well, it wasn't making me sad.

Then we got the John Hughes/Cole montage which alternated between too soon and too boring. I'm the kind of guy, as my friends can attest, who will occasionally plunge through a 400 page book in one day because I don't have anything better to do. So when I tell you that a comic strip was not able to maintain my interest for an entire five panels, well, let's just say by panel two of 'Planes Trains and Get the Hell Out of My Kitchen' I had nodded off.

The Kubrick throw-away the next day was clever, but so soon after a 'good' storyline, the John Hughes/Cole bit seemed more lazy than anything else.


So, I apologize. I know I'm supposed to be churning up interesting topics in the tradition of FSM, but I have been largely uninspired to post recently.

Hopefully as we return to more 'regular' plot-lines we can pick up the thread again here, as well.

Enjoy your weekend!

Friday, October 2

Grating On MY Nerves

Yes it is. And by 'it' I mean the use of 'Die Hard(ed)' as a verb. I'm not sure that I can tell you why it annoys me so much, only that every time Brent let it fly, I shuddered a little bit. But I quibble, and it turns out that I have come not to bury PvP this week, but to praise it. Because, lo' did Kurtz find a storyline that actually, sort of works, and lo' he has apparently discovered that low-key humor can be just as effective as Panda sex and people crashing through walls.

What did I like? The first panel of Vent Sienna was good. I always like it when an artist can use body language to effectively convey a situation...and if you removed the dialogue bubbles from that panel I think it's still pretty clear that Brent is 'on a mission' and that Francis is having his patience tested by Brent. It's a nice clear and unusually dynamic set up for the strip.

Then there are two panels; one in Vent Sienna and one in Grating Nerves that deserve special mention. I call them the 'appendage panels' and they are the sort of artistic departure that I would really like to see a lot more of from Kurtz. If you imagine the PvP strip as being shot by a camera, most of the shots are coming from a fair distance with a 3/4 angle. These are a little more 'hand held'


I also appreciate that Kurtz has focused on toes and fingers in these two panels; not traditionally his strongest suit. I would also praise the design of the 'through the grate' shot in Vent Sienna, although in most mediums when you use that sort of PoV, it generally indicates that an antagonist is viewing the characters through the grate...which is not the case here. (Unless it is being used to play up the paranoia of Brent, in which case, kudos.)

In any case, as somebody who has been less than enthused, both by the recent one-offs, and by the plot lines dealing with Cole's family life...I'm pleased to see the strip return to what it does well; an ad-mixture of strange cultural references and office hi-jinks.


Now, if you really want to please me, Kurtz...I hope the Germans have a devious plan...